Breath Quest

Play games with your breath

Master ancient breathing techniques to control your character.
From breath of fire attacks to Om-powered ultimates - your lungs are the controller.

The Science of Breath Control

Your microphone becomes a breath sensor, detecting not just inhale/exhale, but the depth, speed, and technique of your breathing. Each breathing pattern unlocks different abilities in the game.

🎮 Rich Control Vocabulary

What if different breathing techniques could become unique game abilities? Imagine deep inhales charging attacks, breath holds activating shields, or traditional breathing patterns unlocking special moves. The depth of human breathing could create surprisingly rich gameplay.

🧘 Learning Through Play

Could games naturally teach breathing techniques that actually improve wellness? Instead of forcing meditation practice, players might discover pranayama, martial arts breathing, and stress-relief techniques through engaging gameplay.

🚀 Natural Interface Design

What if we could solve the "neutral state" problem in breath interfaces by using normal breathing as the baseline? Different breathing intensities and techniques might create a surprisingly intuitive control system.

Game Development Progress

From breath to claps to broader sound navigation — the path we’re taking, with dates.

Breath Detection (Completed)

Technical success with calibration; impractical in noisy environments. Documentation and demo preserved as reference.

✅ DONE
Aug 6, 2025

Clap Pattern Control (In Progress)

Detect single/double/triple claps with low latency. Build pattern matcher and mini‑game actions.

🔄 IN PROGRESS
Aug 7, 2025

Sound‑Based Navigation (Planned)

Design robust, intentional sounds (whistles, taps, voice cues) for menu and gameplay navigation; measure false‑positive rates.

📅 PLANNED
Aug 8–10, 2025

Technical Architecture

🎤 Audio Detection

Web Audio API analyzes microphone input to detect breathing patterns in real-time. FFT analysis distinguishes inhale, exhale, holds, and breathing intensity without additional hardware.

🎮 Game Engine Integration

Breath data controls game mechanics through smooth input mapping. Breathing becomes a natural game controller with customizable sensitivity and response curves.

🎯 Advanced Audio Processing

Sophisticated breath pattern recognition using multi-feature fusion, personal calibration, and adaptive algorithms for precise gaming control without additional hardware.

🌐 Multiplayer Architecture

Real-time breath synchronization between players using WebRTC. Enables cooperative breathing challenges and competitive breath-based gameplay.

Testable Hypotheses

Hypothesis 1:All 3 Phases Complete
Consumer microphones can reliably detect breathing patterns with sufficient accuracy for real-time gaming

📋 Description

Testing whether standard smartphone/laptop microphones can detect breathing with gaming-level precision

🔬 Key Findings

  • ✅ Technical Success: Spectral rolloff analysis effectively distinguishes inhale/exhale patterns
  • ✅ Personal calibration dramatically improves detection accuracy over generic algorithms
  • ✅ Real-time breath pattern detection achieved with sub-100ms latency
  • ✅ Enhanced AI system adapts to individual breathing characteristics
  • ❌ Critical limitation: Requires complete silence to function properly
  • ❌ Any ambient noise (fans, traffic, voices) breaks detection system
  • ❌ Not practical for real-world gaming environments with background noise
  • 🎯 Conclusion: Works better with calibration since different people breathe differently

🚀 Next Steps

  • 🔄 Pivot research focus: Explore robust, intentional sounds for gaming
  • 🎤 Investigate speech recognition as alternative sound-based control
  • 🎵 Research noise-resistant sounds: whistling, humming, vocal effects
  • 🎮 Design sounds that are fun and resistant to environmental interference
  • 📊 Maintain breath detection as proof-of-concept for advanced audio analysis
Hypothesis 2:Phase 1 Complete
Clap patterns can power robust, fun, noise‑resistant real‑time game control
Hypothesis 3:Done
Clap Quest — A fast, rewarding clap‑powered mini‑game

🎮 Interactive Demo

Try three live prototypes exploring sound‑based game control.

💨

Hypothesis #1: Breath Detection

Technical success with calibration; impractical in noise.
Open Demo
👏

Hypothesis #2: Clap Patterns

Percussive clap events + timing patterns for robust gameplay.
Open Demo
🎮

Hypothesis #3: Fun Sound Game

Clap Quest runner with onboarding, scoring, lives, and polish.
Open Demo

Research Goal: Identify sound interactions that are reliable, low‑latency, and fun for real‑time games.

My Story

The Vision:

As we build more intelligent systems, our interfaces need to evolve beyond clicks and taps.What if technology could understand us through our most fundamental biological signals?

Breath Quest explores biometric interfaces for the AI age. Breathing is universal, involuntary yet controllable, calming yet energizing. It's a direct window into our physiological and emotional state.

This research prototype tests whether consumer microphones can detect breathing patterns with sufficient accuracy for real-time applications. We've discovered that while technically possible,practical challenges around noise sensitivity point toward more robust sound-based interactions.

The future of human-computer interaction isn't just about better screens or faster processors— it's about interfaces that understand human biology. Systems that adapt to our stress, energy levels, and emotional states naturally.

This is just the beginning. As AI becomes more sophisticated, our ways of communicating with it must become more human. Let's build interfaces that don't just process commands—but understand us.

What's Next?

🔮 Vision

Breath Quest is just the beginning. Imagine AI assistants that know when you're stressed. VR experiences controlled by heartbeat. AR glasses that respond to eye moisture. The future of interfaces is biological.

🚀 Scaling

Current tech: Browser-based, no install required. Next: Native apps with Apple HealthKit / Google Fit. Future: Custom hardware for sub-millisecond response.

🤝 Collaboration

Open to partnerships with wellness companies, game studios, and research labs. This isn't meant to be built alone—it's meant to inspire a movement toward more human-centric AI interfaces.